Home
Projects
Team Game Jam, Made in Unity (48 Hours)
Took on the role of Music Composer, UI/UX Designer, and some of the Programming
Won Best Music Award, Runner-Up for Audience Choice Award and Best Art Award
7 Songs including Boss Theme, Menu Theme, Level Theme, and Background Themes with various moods
Custom Dialogue Display with the capability for Branching Dialogue
Solo Game Jam, Made in Unity (48 Hours)
Focused mainly on Audio and Programming
Won Best Music Award and Best Level Design Award
2 Songs; Slow And Steady and Bouncing Bears
Fully-fledged tutorial with text prompts
Utilized abstracts to apply one script to various objects
All custom art
Team Game Jam, Made in Unity (48 hours)
Took on the role of Lead Programmer
Won Audience Choice Award and Best Music Award
Created an infinite side-scroller with random chunk generation
Included options to generate random hazard or specific ones
Ongoing work on a version 2 with more dynamic generation
Class Project, Made in Unity (2 weeks, based on a tutorial)
Focused mainly on Audio and Programming
2 Songs; First Encounter and Last Stand
Modified existing code to add a pushable box
Added an item tracking UI that updates as keys are collected
3 tutorial levels that introduce mechanics
2 challenge levels that expand on previous mechanics